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Michelle sent me an interesting little news clip about World of Warcraft and its scope, both as a company and as a mechanism for roleplaying. It?s fascinating and shows the sheer immensity offered by MMORPGs and it raises the question: how can tabletop GMs compete with this? Sure companies like WotC and Paizo can fight over the crumbs that constitute the tabletop RPG market, but World of Warcraft and other MMORPGs are the principle competitors for every GM out there who wants to run a campaign. How can we hope to compete with 40,000 NPCs and over 7500 quests?
Obviously we can?t beat MMORPGs in quantity; you don?t have 4000 people to help you design your adventures and campaigns. We might or might not be able to beat them in quality, honestly, this isn?t a given and in a lot of cases our adventures and encounters aren?t as good as MMORPGs. Most of us can provide a visual aid in the form of cheap miniatures or a hand drawn map, but that is really rather pathetic compared to the competition. This is a lopsided fight so we have to be innovative and here are five tips for us tabletop GMs to even the odds with MMORPGs:
#5. Provide food. Video games might have virtual meals that restore hit points, but you can provide genuine sustenance to your players to keep them alive in the real world.
#4. Get off the tracks. Video games are tracked, even the most expansive ones, but a tabletop campaign is only limited by the imagination of the GM.
#3. Read the audience. Video games can be well scripted, brilliantly so, but the tabletop GM can counter this by reading his group and adjusting the game on the fly.
#2. Fudge. Video games are all about the numbers, but with tabletop the GM can ignore the damn numbers to change an outcome to improve the game.
#1. Keep it unique. Unlike MMORPGs your campaign is unique, well unless you run published adventures, but the uniqueness is what really separates tabletop from MMORPGs.
This is the challenge of our generation of tabletop GMs ? how do we compete against MMORPGs? Sure I?m being a little humorous about it, but this is a real issue. I?ve lost players to MMORPGs and so has every GM. So to fight this rising tide of digital competition to our campaigns and groups ? what other suggestions do you have?
Categories: Roleplaying



